Chromix
Personal AI project
Chromix is a color-matching mobile game I designed and built using Claude, taking it from concept to shipped product in under 48 hours. A reflection of how I approach design today, hands-on, AI-native, and grounded in craft. Designed as a feedback loop, players see, adjust, refine. Early gameplay data shows that people don’t just guess. They learn and improve.
125+
organic sessions in first 2 days. A small but engaged early group
3.3×
average sessions per player
Many came back more than once
91%
average accuracy. Players consistently got closer to the target
The backstory
The idea came from restoring a leather bag. I needed to match the original color to cover a stain, drawing on my understanding of color theory. Mixing pigments until it clicked was unexpectedly fun and satisfying. It made clear how much of color is not just theory, but intuition you can continue to train. Chromix turns that moment into a repeatable experience. A way to practice seeing, adjusting, and refining until something feels right.
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